Roundtables + Feedback Labs

 

Wednesday, November 19th

Thursday, November 20th

 

Floor -1

Palau de Congressos de Catalunya

 

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12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

12 pm

Welcome and Introductions

Unite 2025 Roundtables & Feedback Labs

Wednesday, November 19 & Thursday, November 20

Register now
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Shape the future of Unity at Unite Barcelona's exclusive roundtables and feedback labs

Join us for dinner!

DESCRIPTION

Unite Barcelona invites you to directly influence the future of the Unity platform through exclusive roundtables and hands-on feedback labs.

 

This is a unique opportunity to collaborate with Unity's product and engineering teams, share your invaluable insights, and get a sneak peek at upcoming features, ensuring that your needs as a developer are at the forefront of Unity's evolution. By participating, you'll gain actionable knowledge, contribute to critical discussions, and connect with peers while helping to build a better Unity for everyone.

 

These sessions offer a blend of strategic discussions and practical experiences. Roundtables cover vital topics like Multiplayer, Graphics, Sustainability, Editor Experience, 2D Games, Engine Core Performance, and Collaboration, fostering open dialogue to shape Unity's roadmap. Concurrently, interactive feedback labs provide hands-on time with new features in areas such as AI Assistant, Pipeline Automation, Asset Management, UI Toolkit, and 2D workflows, where your direct input will help validate and refine tools and services.


Below, you'll find the schedule for these sessions over Day 1 and Day 2.  

Reminder that you must be a registered attend for our Unite conference. If you haven't registered you can do so here. 

FEEDBACK LABS

Use the links below to register for the feedback labs that are most interesting and relevant to you.


Wednesday, November 19th:

11:30AM – 1:00PM: Multiplayer Lab

 1:15PM – 2:45PM: AI Assistant Lab

3:00PM – 4:30PM: Pipeline Automation Lab


Thursday, November 20th:

10:00AM – 11:30AM: Asset Drive & Asset Manager

 11:45AM – 1:15PM: UI Lab
1:30PM – 3:00PM: 2D Lab

WHEN

All day Wednesday, November 19 and Thursday, November 20

WHERE

15

U/Gather Rooms & Feedback Lab, Floor -1

Palau de Congressos de Catalunya

Av. Diagonal, 661, Les Corts

08028 Barcelona, Spain

JOIN A SELECT GORUP OF INDUSTRY LEADERS TO DISCUSS

1

The UX frontier 

Gaming, XR, ecosystem strategy & SDVs

2

Economic headwinds

Building resilience across the value chain

3

Showcase your work

We know GDC can be overwhelming, and it’s tough to connect with peers to share your creations. That’s why we’re creating a space just for playtesting!

Programming details

 

Day 1 - Wednesday, November 19

U/gather room 1

1:00–2:00 pm | Multiplayer Games in Unity Roundtable

When latency, scale, and fun collide, details matter. In this roundtable, we’ll share lessons from the trenches, and follow with a collaborative session to help codify “what actually works” and turn it into a living playbook. Topics might include client prediction & reconciliation, lag compensation, AOI/relevancy, bandwidth budgeting and compression, server fleet scaling, and live-ops readiness. We’ll map where Unity helps today out of the box, including how well it plays with third party solutions, and where we should focus moving forward. Expect candid production anecdotes, open debates across solution providers, all in the best interest of the success of game developers’ projects.

REGISTER HERE

3:30–5:00 pm | Graphics Roundtable

Join us for a graphics roundtable to get detailed insights on our future plans, share your feedback with our development and product teams, and participate in workshops to help refine our strategy. Join a select group of industry leaders to discuss: Lighting, The future of render pipelines, Graphics back end modernization (Vulkan, DX12, Metal), Shader, material, and VFX Authoring (SRP shaders, Shader Graph, VFX graph/Shuriken, Shader Blocks, Unified standard shader), Neural rendering.


REGISTER HERE



U/gather room 2

1:00–2:30 pm | Sustainability in Games Roundtable

This roundtable gathers leaders from across the ecosystem: Engine, platforms, development studios, players solutions, and non-profit organizations – all working to turn sustainability from siloed initiatives into a shared playbook. We’ll trade concrete tactics on standardizing energy metrics, using platforms and engines effectively, and designing player experiences that translate to real-world action without hurting creative intent. Expect pragmatic examples (telemetry baselines, GPU/CPU efficiency wins, content pipeline tweaks), honest trade-offs (perf vs. fidelity vs. UX), and collaborative next steps to adopt after Unite. You’ll leave with a compact checklist, reference metrics to track, and invitations to pilot efforts with peers.


REGISTER HERE

3:00–4:00 pm | Editor Experience Roundtable 

Join Unity’s product and UX design teams for a focused roundtable on the future of the Unity Editor. This session focuses not just on surfacing today’s challenges, but on helping us validate potential solutions that aim to make collaboration smoother, iteration faster, and versioning less painful. We’ll share early concepts and invite your candid input: do they solve the right problems, would they fit your workflows, and are they something your studio would want to use? Your perspective will directly shape our decisions as we evolve the Editor to better meet the needs of teams working at scale. You’ll also connect with other Unity creators navigating similar challenges in production.


REGISTER HERE


feedback lab

11:30 am – 1:00 pm | Multiplayer Lab

Join us for a Multiplayer focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. In the Multiplayer lab, participants will explore a "Play Mode framework" that provides a flexible and modular way of configuring the original Unity play mode, through scenarios, and inspecting status.

 

REGISTER HERE

1:15–2:45 pm | AI Assistant Lab

Join us for an AI focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. In the AI assistant lab, you will leverage Unity's Beta AI tools to generate a small scene. You’ll review prompt engineering for task automation, script refinement and content generation, actively shaping Unity's AI learning experience.

 

REGISTER HERE

3:00–4:30 pm | Pipeline Automation Lab

Join us for a Pipeline Automation focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. In this lab, participants will explore Pipeline Automation, a new workflow automation service for Unity that enables you to create, automate, and scale your realtime 3D workflows using Unity and third-party technologies.

 

REGISTER HERE

Day 2 - Thursday, November 20

U/gather room 1

11:30 am – 12:30 pm | 2D Games in Unity Roundtable

Unity is the most widely used engine for 2D games. With 2D features spanning foundations, world-building, animation, graphics and physics we are committed to improving production efficiency for your teams.


Let’s get together to understand the 2D development pain-points you are experiencing today and the improvements that you hope to see in the future.

REGISTER HERE

1:00–2:00 pm | Editor Experience Roundtable

Join Unity’s product and UX design teams for a focused roundtable on the future of the Unity Editor. This session focuses not just on surfacing today’s challenges, but on helping us validate potential solutions that aim to make collaboration smoother, iteration faster, and versioning less painful. We’ll share early concepts and invite your candid input: do they solve the right problems, would they fit your workflows, and are they something your studio would want to use? Your perspective will directly shape our decisions as we evolve the Editor to better meet the needs of teams working at scale. You’ll also connect with other Unity creators navigating similar challenges in production.


REGISTER HERE

3:30–5:00 pm | Graphics Roundtable 2

 Join us for a graphics roundtable to get detailed insights on our future plans, share your feedback with our development and product teams, and participate in workshops to help refine our strategy. Join a select group of industry leaders to discuss: Lighting, The future of render pipelines, Graphics back end modernization (Vulkan, DX12, Metal), Shader, material, and VFX Authoring (SRP shaders, Shader Graph, VFX graph/Shuriken, Shader Blocks, Unified standard shader), Neural rendering.


REGISTER HERE

U/gather room 2

10:00–11:00 am | Unity Engine Core Performance Roundtable

 This roundtable focuses on the foundational frameworks for both editor and runtime efficiency, for hitting strict frame budgets across platforms (graphics-centered topics will be covered in the Graphics roundtable). We’ll share lessons from the trenches, and follow with a collaborative session to help codify “what actually works” and turn it into a living playbook. Topics might include DOTS/ECS, Burst, job design, IL2CPP & GC hygiene, memory layout and pooling, Addressables & streaming, physics/animation scheduling, UI performance, netcode tick/prediction tuning, perf-gated CI, and more. We’ll prioritize your ideas and discuss where the engine can help next.


REGISTER HERE

 

11:15 am – 12:15 pm | Collaboration Roundtable 

Digital collaboration is crucial in breaking down silos and reducing iteration times. Join the leads of Unity’s AM&T Collaboration Team as we discuss the current capabilities of Collaboration Services at Unity with Asset Manager and beyond. Join us for an invite-only roundtable focused on solutions and share insights on the challenges of collaboration and communication, and how Unity can work with you to navigate assets and workflows to maximize every team's potential. Join a select group of industry leaders to discuss: Review using advanced annotation and commenting tools, The advantages of collaboration and communication, Current and future solutions, including SDKs, Review Features, and Real-Time Collaboration.


REGISTER HERE

 


feedback lab

10:00–11:30 am | Asset Drive X Asset Manager Lab

 Join us for an Asset Manager focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. In this lab, participants will explore how Asset Drive and Asset Manager work together to streamline asset workflows to provide fast, and reliable asset uploads, syncing seamlessly across desktop, Hub, and web, and collaborate with the Unity Engine.


REGISTER HERE

11:45 AM – 1:15 pm | UI Lab

 Join us for a UITK focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. Discover Unity’s newest UI Toolkit features in this hands-on lab. Participants will style UI using SVGs, USS filters, and custom UI shaders in a microgame scene, with guidance from Unity staff and time for open exploration.

 

REGISTER HERE

1:30–3:00 pm | 2D Lab

Join us for a 2D focused interactive lab. In each session, you’ll get hands-on time exploring specific feature areas. Your feedback is essential: you’ll help us validate ideas, refine workflows, and identify what works—or what’s missing. In the 2D Feedback lab, users will test central 2D features designed to streamline production workflows for 2D games. You'll set up the sprites, 2D physics and a controller script for a 2D platformer. You'll experience setting up a Tilemap or a Spriteshape and layout a 2D level. Participants will also set up a multi-layered 2D character and create animations for it.


REGISTER HERE

Speakers

Portrait
Jessica Lindl

VP of Ecosystem Growth

Unity

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Joy Horvath

Senior Program Manager, Elevate

Unity

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James Stone

Director of Technical Product Management

Unity

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Sarah Applebaum

Content Producer

Unity

Portrait

Mason Sabharwal

Creative Director

The WereCleaner


Schedule(2 days/ 2 tracks)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

 Track 1/Day 1

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:00 am

Welcome and introductions

Joint welcome address by Unity Technologies and company.

Time

Session/Activity Name

Session Description

Speaker Name(s)

  10:00 AM

 Track 2/Day 2 

9:30 am

Coffee and registration

Join us as we kick off a day of learning, networking, and inspiration.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

10:45 am

Networking break

Network with fellow Unity gamedevs and make key industry connections.


Time

Session/Activity Name

Session Description

Speaker Name

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Schedule(Only 1 day/1 track)

10:00 AM

Welcome and introductions

Joint Welcome Address by Unity Technologies and ADGaming

Katmerka Bosch | Senior Manager, Pro Training GTM + Programs

   Agenda

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

Title

6:30 PM

Networking and light appetizers

Meet fellow educators, students, and industry professionals to mix and mingle over light appetizers.

Tyler Zangaglia is a host of exceptional ability. Studies show that a vast majority of guests attending events by Tyler have been known to leave more elated than visitors to Santa's Workshop, The Lost of Continent of Atlantis, and the Fountain of Youth.

7:00 PM

Panel Discussion

Learn tips and tricks of how to break into game dev and best practices for career development from Jessica Lindl, James Stone, and Joy Horvath of Unity and Mason Sabharwal of The WereCleaner.


7:45 PM

Continued mingling and games showcase

Keep the good conversations going and continue to build connections with other attendees. Plus, you’ll have the opportunity to showcase your games in our playtesting area.


  10:00 AM

3:30 PM

Closing remarks by Unity and AD Gaming

To round out the day, we’ll be encapsulating it all with a forward-looking session on the latest features for the Unity Editor and our exciting product roadmap for the year ahead.

SPEAKERS

Sandra Schneider

VP Strategic Partnerships,

Unity

Amir Shaked

SVP Revenue,

Unity

Moshi Blum

CMO,

Beach Bum

Noa Eckstein

Head Of Business Operations,

Luna from Unity

Yariv Sagih

VP Global Operations,

Luna from Unity

Jess Overton

Sr. Director of Sales and Partnerships,
Aura From Unity

register now
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Tianyu Hong

Software Engineer, Data Infrastructure team at Lyft

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